Fairy Child: Where's Daddy? What's he doing?
Fairy: He is guarding our home, son.
Fairy: There has been a war, and this land is lost.
Fairy Child: Why can't we fight and win, Mommy?
Fairy: Because they have weapons and technology. We just have love.
Ralph Bakshi's Wizards has been a major influence when it comes to mixing technology and magic. More recently, I have rediscovered Richard Corben's planetary romance, Den. If Wizards set the stage, Den crystallized everything for me. I had to do something in a similar vein.
The science fantasy World of Yezmyr (not to be confused with its strictly sword & sorcery predecessor) is my latest experiment. It involves integrating D&D with Classic Traveller in a unified setting. Rejiggering magic and psionics so that they work together seamlessly across systems was a primary motivation. The solution turned out to be a lot easier than I had originally imagined. I'm going to take a cue from M.A.R. Barker and keep the details under wraps. It's enigmas like these that keep campaign settings interesting.