Fairy Child: Where's Daddy? What's he doing?
Fairy: He is guarding our home, son.
Fairy: There has been a war, and this land is lost.
Fairy Child: Why can't we fight and win, Mommy?
Fairy: Because they have weapons and technology. We just have love.
Ralph Bakshi's Wizards has been a major influence when it comes to mixing technology and magic. More recently, I have rediscovered Richard Corben's planetary romance, Den. If Wizards set the stage, Den crystallized everything for me. I had to do something in a similar vein.
The science fantasy World of Yezmyr (not to be confused with its strictly sword & sorcery predecessor) is my latest experiment. It involves integrating D&D with Classic Traveller in a unified setting. Rejiggering magic and psionics so that they work together seamlessly across systems was a primary motivation. The solution turned out to be a lot easier than I had originally imagined. I'm going to take a cue from M.A.R. Barker and keep the details under wraps. It's enigmas like these that keep campaign settings interesting.

3 comments:
I am totally in agreement with you. Blackmoor being another example, as well as Gryehawk and my own world concept.
Just like other mysteries in a campaign, "Ancient Magick" "Elder Gods" and what have you, this tends to keep 'em fresh and exciting. Great post!
I agree. Very cool.
I'm actually excited by this.
[wink]
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