- Yazmine, elven magic-user
- Candela Shadowslayer, human cleric
- Bemt the Cringer, human cleric
- Drawde, human assassin
- Trebor Yenoomi, human fighting-man
- Datos, elven thief
- Plume, elven magic-user
- Kalton, human paladin
- Manny the Tragic, human fighting-man (henchman)
It's been a while since we last got together to play, so everyone was a little rusty. I solved that problem by running a combat right away. Our intrepid heroes were beset upon by a trio of giant scorpions. Blows were exchanged until ultimately all of the scorpions lay dead and twitching. Alas, Manny the Tragic was stung through and through. He failed his saving throw, turned purple, and shortly keeled over dead. Our new player asked, "Do we hold a funeral?" In unison, the other players were like, "Naah." I couldn't help but chuckle.
The adventurers delved deeper, poking and prodding the ruin as they went. Strange glyphs were deciphered, bas-reliefs were examined, and warnings went unheeded. Ultimately, a nasty combination of traps was triggered. No one died, but the clerics did wind up using all of their cure light wounds spells. I couldn't complain.
By the time we broke, the players had made good progress into the dungeon. The place feels unique and the players seem to have enjoyed themselves. I'm happy with the level of intensity of the encounters and traps thus far. Best of all, my deadliness as a DM continues with yet another death. (I believe there have been only 2 or 3 sessions so far where someone didn't die.) What can I say? Our group digs peril.
I can't wait for us to get together again. I'm really interested in seeing how the further challenges of this ancient ruin are addressed by the players. They play smart, and that keeps me on my toes. I've never had so much fun running games! But best of all, our new player seems to have genuinely enjoyed herself. Awesome.